
Impact Reality, Inc.
Wesley Chapel, FL
Impact Reality is a vertically integrated gaming company with virtual reality at the center of its development, publishing, marketing, and support operations. Founded in 2022, the Company works across the full lifecycle of a game, from identifying opportunities and supporting development through quality assurance, publishing, launch, marketing, community management, and post-launch support.
Figures as reported by the issuer in the filing shown on hover. Each year’s pill shows the assurance level of its filed statements — audited, reviewed (CPA review, less than an audit), or unaudited; no pill means the filing didn’t state one. Headcount is the filing’s point-in-time count, not a year-end average. Manually corrected figures are marked “Corrected”.
A dashed amber step is a SAFE/note valuation cap — a conversion ceiling agreed for that instrument, not a priced valuation of the company. Steps are not comparable across bases.

Jasmine Uniza leads Impact Reality’s strategy, growth, and coordination across its development, publishing, marketing, and support operations. She previously served as a Technical Program Manager supporting iPhone Operations at Apple and Meta Quest Pro at Oculus, and earlier worked as a Mechanical Design Engineer in space robotics and aircraft carrier systems. Jasmine also founded VR with Jasmine, a media brand with more than 100,000 followers across major social platforms and millions of cumulative video views. She is an industry leader and has spoken at events including Meta Connect, Reboot Develop Blue, and AWE. She holds a bachelor’s degree in Mechanical Engineering, a Program Management Certification, and a Master of Business Administration with an emphasis in Entrepreneurship and Marketing.

Brian Elliott Tate leads the technical and creative direction of Impact Reality’s development operations, including rendering, performance, optimization, internal tools, production systems, and technical experimentation. He brings a player-first approach to development, helping ensure each project is technically sound, creatively cohesive, and worthy of the games and communities that inspired it. Brian has built and grown major VR communities including the Beat Saber modding community and the Flat2VR modding community, which have reached more than one million members collectively. His background in computer science, community development, creative strategy, and audience growth has contributed to projects including Supernatural, Zenith MMO, and Synth Riders.

Eric Masher leads operations, business development, strategic partnerships, and publishing initiatives across Impact Reality and Flat2VR Studios. He works with game developers, publishers, intellectual property holders, hardware manufacturers, and platform partners to identify opportunities and advance projects from early discussions through commercial execution. Before co-founding Impact Reality, Eric served as a Title Advisor to Andromeda Entertainment, where he supported publishing opportunities and industry partnerships. He has successfully owned, operated, scaled, and exited three previous businesses and brings extensive entrepreneurial and relationship-building experience to the Company.
never closed a Reg CF raise
Reg CF issuers must file a Form C-AR each year until a Rule 202(b) termination trigger is met.
About this data. Figures are compiled from public sources — SEC EDGAR filings (Form C, C-AR, 1-A, 1-K) and funding-platform pages — and may be delayed, incomplete, or restated by the issuer. Financial statements are as reported by the issuer; each year is labeled with its assurance level (audited / reviewed / unaudited). A valuation cap is the conversion ceiling of a SAFE or convertible note, not an agreed company valuation; post-money figures are computed as pre-money plus amount raised and are not a traded price. Crowdonomics is not a broker-dealer, funding portal, or investment adviser; nothing here is investment advice or an offer to sell securities. Verify all figures against the linked EDGAR filings.

Harry “Skeeva” Skigis oversees Impact Reality’s information technology, infrastructure, internal systems, and cybersecurity. He brings more than 20 years of experience across desktop, network, server, and cloud architecture and support. Within the XR industry, Harry previously worked as an LBVR Specialist and Publishing Specialist for SpringboardVR and Vertigo Games. He is a co-host of the Between Realities VR Podcast, has contributed to UploadVR, and was named to HTC Vive’s 2022 list of Top 100 Global VR Influencers. He was also a finalist in the AIXR VR Awards in 2021 and 2022.

Natasha Fahey leads operational planning and execution across Impact Reality, overseeing cross-functional coordination, resource planning, process development, and financial planning and analysis. She oversees cross-functional coordination, resource planning, process development, financial planning and analysis, and the operational systems needed to manage the Company’s growing portfolio. Natasha brings more than 15 years of experience across technology, gaming, and early-stage companies. Before joining Impact Reality, she served as VP of Operations at For Fun Labs, where she led operations and finance for a growing gaming company. She has also held advisory and social media leadership roles with Adam Bobrow, Inc. and PingPod, Inc. An Amazon Alexa Techstars alumna, Natasha holds an MBA with concentrations in Finance and Marketing from Babson College's F.W. Olin Graduate School of Business. She has extensive experience in operational strategy, organizational development, and building scalable internal processes.

Shannon McMeel leads Impact Reality’s accounting, financial operations, reporting, human resources, and related compliance responsibilities. She brings more than 20 years of experience across finance, accounting, and people operations. Before joining Impact Reality, Shannon served as VP of HR & Finance at Cyborg Security, where she led financial and human resources functions through a period of growth and the company’s acquisition by Intel 471. She later managed accounting operations and financial reporting during the integration process.
Names and titles as disclosed on SEC Form C, StartEngine. Bios and photos come from the platform campaign page and may be out of date.